



In concepting a modern Citadel, some enemies just needed to be a bit more practical. Now we start to move on to the bots that have much bigger changes. Their compact tooling devices are specifically designed for limited access areas and double as defensive attachments.” “Early Repair-Bot prototypes had trouble accessing Citadel's matrix of crawl-tubes, shafts and cable troughs when making repairs, so the robotics department created the more maneuverable Maintenance-Bot. I hope you have your Mini Pistol ready because these little guys won't go easy on you. While much hasn’t strayed from the original design, we have the ability to add extra details that make sense for functionality. An insectoid chassis allows for movement along slanted architectural structures.” “This maintenance automaton performs routine service operations in access corridors involving welding, part replacement, and circuitry repair. Just get a look at those new details and that text crawl! The Serv-Bot holds true to the original design but it is necessary to conceptualize it as a real-world functioning machine. Catalog of Robotic Assistants on Citadel Station It has a rudimentary AI and is equipped with improved speech recognition sensors.” “This automated research assistant helps with lab chores, transporting equipment, mixing chemicals, recording lab notes, and relaying memos. Recreating each enemy is a joint effort of our artists Robb Waters, Jed Wahl, and Evie Mansell together they were able to recreate as well as update each one. This month we have decided to dedicate this update to some of SHODAN’s cybernetic children. This event is said to feature some fresh reveals. It also mentions the upcoming Realms Deep 2020 event that will be taking place over the first weekend of September. This month’s development update for Nightdive Studios’ System Shock Remastered Edition shows off a number of enemies we’ll be facing on our new trip to the Citadel Station.
